OOC INFO;
NAME: Adi
AGE: 25+
CONTACT:
moondoggie1CHARACTERS IN GAME: N/A
IC INFO;
CHARACTER NAME: Qrow Branwen
CANON & HISTORY: RWBY Wiki!AGE: ~39
CANON POINT: End of Volume 4, before the post-credits scene
PERSONALITY: A hardened veteran Huntsman, Qrow leads a double-life as a well-known instructor at a combat school for children, and as a member of a secret society that aims to protect the world from a terrifying threat. The latter part of his life causes him to often go on prolonged missions that takes him away from friends and family, sometimes with no contact whatsoever, but it's these dangerous missions that prove how truly formidable he is. One would almost expect that he would carry himself with dignity and a certain level of professionalism, but those words are never used to describe Qrow Branwen.
At first glance, Qrow appears to be your typical cranky old man who's always sarcastic and rarely seen without his flask. Among his peers, fellow Huntsmen and teachers, he seems to approach his job with a little less formality, whether it comes to cracking jokes or throwing insults. When he doesn't like how an operation is being handled, he'll speak out harshly and downright disrespectfully as it is shown with his disdain towards the Atlas Military. That's not to say he's entirely unprofessional either, he definitely knows the gravity of their situation better than anyone, and is willing to set aside differences when it comes to defeating a common enemy. Despite his constant criticism of James Ironwood, General of the Atlas Military, Qrow knows that they are ultimately allies in a greater war and actually saved the General's life, much to Ironwood's surprise. Likewise, Qrow has extended the olive branch to his estranged twin sister, Raven, offering her people the chance to work together with his own, but it was declined and they remain distant.
Qrow's relationship with Raven is complicated to say the least. Canon doesn't go too much into detail, but from what is shown is that as teenagers they used to be in a team along with Summer Rose and Taiyang Xiao Long. As they grew older, their relationships strained and Raven abandoned the group, leaving Taiyang to raise their daughter alone, much to Qrow's disappointment. It shows a stark contrast between Qrow and Raven, who once were raised in the same tribe of thieves and killers, and while Raven has embraced the philosophy of the strong preying on the weak, Qrow has no interest in that and continues to be a part of his niece's life. Having said that, Qrow doesn't see her as an enemy even if he openly criticizes her for being an absent mother, and sees potential in working together as long as she is willing.
Although he's drunk and cynical on the surface, Qrow definitely has a fun side to him and it's seen in the way he treats his nieces, Ruby and Yang. When he visits, he makes time to play videogames with them and regales the girls with stories about his missions. He has had an influence on his younger niece in particular, Ruby, having taught her how to wield a scythe at a very young age so she can follow in his footsteps like she always wanted. Likewise, he cares about his Yang a lot, too, having saved her from a monster ambush when she was young and defenseless. However, despite having family values and wanting to look out for his nieces, Qrow also makes sure to maintain his distance and never lets anyone linger close enough more than necessary. The reason for this is later revealed to be because of his Semblance, a power he was born with that brings misfortune to anyone that's near him. Being old as he is, Qrow has learned to live with this power and claims it gives him an advantage against his enemies, but it's also a danger to his friends as the power is constant and never discriminates between friend or foe.
Aside from family values, Qrow also has strong feelings about loyalty, especially with regards to the head of their inner circle, Ozpin. Qrow admits that he initially didn't agree with Ozpin's secrecy when he was first brought into the inner circle, but he eventually came around and realized that it's the best way to keep the world safe. As time went on, Qrow would grow to be completely loyal to Ozpin, taking him at his every word even if it clashes with Qrow's beliefs, such as the existence of gods and magic. If anybody acts out against Ozpin or does something that's perceived as "betrayal" against the man, Qrow would take personal offense and disregard the person, such as when General Ironwood ousted Ozpin for leadership. Eventually, when Ozpin was killed in battle and all was lost, Qrow took it upon himself to continue Ozpin's work, staying loyal to his old friend even when it seems as if Ozpin may have been wrong about some things.
At the end of the day, Qrow is a man with many layers; he's juvenile and careless in the public eye, but underneath it all is a man with a burden only he and a select few share. Qrow is calculating and constantly aware of the world's looming dangers, and while his methods may sometimes come underhanded in the form of keeping secrets or using others as bait, he tries to make sure that there are no casualties either. What it really comes down to is this; Qrow knows when it's time to be funny and knows when it's not, he knows what the stakes are and is willing to do what he must in order to protect the world.
Preferably
not sober.
POWERS:Aura: The gist of Aura is that everyone in RWBY has a certain amount, and it protects them from fatal blows such as bullets or swords. Usually when a character takes a hit like that, the bullet or weapon bounces off them, but they still feel pain. If they take enough hits, their Aura depletes and they're no longer protected from death or other injuries, which means they need to rest and allow it to recharge.
More details in wiki...Shapeshifting: He can literally transform himself into a crow. In this form, he looks just like any other bird and uses it to either travel long distances or follow people discreetly.
Semblance: Qrow's unique power is that he brings misfortune wherever he goes. It's not a visible power, nor is it something that he can control, it's just simply a part of him. It can come in varying degrees, from life threatening to the more common ones in the form of someone accidentally dropping something or missing a shot.
OTHER: N/A
GAME INFO;
CRAU INFO: N/A
MAGIC ABILITY: Teleportation.Details: Qrow disappears as he turns into a dark cloud and appears in a different place. Eyesight is important for this to work, because he can only appear in a different place if he can see it with his own eyes from the point of origin, so walls and such are still going to be an obstacle. A limited amount of mass that's on him, such as clothes, weapons and other items, will also travel with him. As an indication that he's about to use this magic, his red-coloured eyes will glow for just a second.
PRICE:Ozpin's CaneEver since Ozpin died, Qrow has taken the cane in his possession. The cane is not only a powerful weapon, but an important memento of Qrow's fallen friend.
ACCLIMATION: 8. Like any Huntsman, Qrow has spent his younger years in the academy working with an assigned team whom he cares deeply for, so he's capable of working with others if needed! However, as an adult, he generally prefers to work alone because he believes he carries misfortune with him, but at the end of the day his number one priority is to always help others. He risks his life every day and knows how to survive in the wilderness, so getting used to a new world like this shouldn't be a problem for him. His brazen attitude could still be a problem for others, though!
SAMPLE;
LINKED SAMPLE: TDM! &
Bakerstreet meme